You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Any invocation of Call("method") to a method that does not exist will silently fail in C#. It will continue on as if the invocation was successful. This is obviously incorrect behaviour. The GDscript equivalent of the same code will correctly raise a "Nonexistent function" error.
Steps to reproduce:
// This will be silently ignored
Call("MethodThatDoesNotExist");
The equivalent GDScript code call("method_that_does_not_exist"); will correctly give the error `Invalid call. Nonexistent function 'method_that_does_not_exist (via call)'
Minimal reproduction project: Testing-Call.zip
Repro project includes both C# and GDS versions of script.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.3 (Mono)
OS/device including version:
Win 10
Issue description:
Any invocation of
Call("method")
to a method that does not exist will silently fail in C#. It will continue on as if the invocation was successful. This is obviously incorrect behaviour. The GDscript equivalent of the same code will correctly raise a "Nonexistent function" error.Steps to reproduce:
The equivalent GDScript code
call("method_that_does_not_exist");
will correctly give the error `Invalid call. Nonexistent function 'method_that_does_not_exist (via call)'Minimal reproduction project:
Testing-Call.zip
Repro project includes both C# and GDS versions of script.
The text was updated successfully, but these errors were encountered: