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Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixesgodotengine#46651
(cherry picked from commit c47070e)
Godot version:
3.2.4.rc.custom_build. bc2d960
Issue description:
Executing this code
crashes Godot with this thisbacktrace
The text was updated successfully, but these errors were encountered: