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By the way, I can reproduce it clearly in another project with mass 1 and linear/angular dampening 0.5, so "you shouldn't use that high dampening therefore not bug" doesn't necessarily cut it.
Godot version:
3.2.3
3.3 RC 8
OS/device including version:
Ubuntu 20.10
Issue description:
This is more visible the higher the linear and angular dampening
At 50 linear/angular damp:
Steps to reproduce:
Minimal reproduction project:
GodotTest.zip
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