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The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
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But in practice higher values can be needed in some cases and the effect in physics in not very clear.
See #48298
The effect of friction and bounce needs to be investigated, and compared between Godot Physics 2D/3D and Bullet, and the documentation needs to be updated with more accurate information.
Steps to reproduce:
n/a
Minimal reproduction project:
n/a
The text was updated successfully, but these errors were encountered:
Godot version:
3.3 stable / Master
OS/device including version:
Any
Issue description:
Following up on #48434 (comment).
The documentation states friction and bounce are in the interval
0..1
from no effect to full effect:godot/doc/classes/PhysicsMaterial.xml
Lines 17 to 22 in e189ff5
But in practice higher values can be needed in some cases and the effect in physics in not very clear.
See #48298
The effect of friction and bounce needs to be investigated, and compared between Godot Physics 2D/3D and Bullet, and the documentation needs to be updated with more accurate information.
Steps to reproduce:
n/a
Minimal reproduction project:
n/a
The text was updated successfully, but these errors were encountered: