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KinematicBody2D stops falling when it comes into contact with the wall of a moving platform #50155

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fabriceci opened this issue Jul 4, 2021 · 0 comments · Fixed by #50314
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@fabriceci
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Godot version

3.3 Stable

System information

MacOS 11.4

Issue description

When a moving platform moves against a falling body, the body can sometimes stop falling.

freeze

Steps to reproduce

Run the project.

Minimal reproduction project

bugwall.zip

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4 participants