Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixing 2D moving platform logic #50314

Merged
merged 1 commit into from
Jul 15, 2021

Conversation

fabriceci
Copy link
Contributor

@fabriceci fabriceci commented Jul 9, 2021

4.0 version of #50166

Bugsquad edit: fixes #42765, fixes #40256, fixes #47366, fixes #50155, fixes #50167, fixes #27537

Copy link
Contributor

@pouleyKetchoupp pouleyKetchoupp left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks great!

Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

akien-mga commented Jul 15, 2021

This has been merged (merge commit eb23e52) but GitHub didn't register it properly, so the PR still shows as open (and conflicting with itself).

Let's wait a bit to see if GitHub catches up with this apparent oops it had when I merged.

@akien-mga akien-mga merged commit eb23e52 into godotengine:master Jul 15, 2021
@fabriceci fabriceci deleted the fix-2d-moving-platform-4 branch July 15, 2021 14:35
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment