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This is yet another physics tunnelling issue, which can be worked around by increasing the ray length based on speed or increasing Physics Fps in the Project Settings.
Godot version
v3.4.beta.custom_build [b9ee64a24]
System information
MacOS 11.4
Issue description
Raycast2D can't detect a collision when a moving platform does down quickly.
Steps to reproduce
Run the project.
Minimal reproduction project
raycastBug.zip
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