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Do note that this is not exclusive to the atlas texture. For example, given that you start with a stylebox on the first screenshot, even StyleBoxFlat can be made to exceed the bounds if you set its margins to expand. I'm not sure what the proper solution would be here.
Though as far as the atlas texture goes, we should probably clip the content at least.
Fixed by #93828 / #93857 (the preview is drawn using TextureRect).
Do note that this is not exclusive to the atlas texture. For example, given that you start with a stylebox on the first screenshot, even StyleBoxFlat can be made to exceed the bounds if you set its margins to expand. I'm not sure what the proper solution would be here.
@YuriSizov Not sure what exact issue you mean here / how it's meant to be reproduced. If you can still reproduce it then please open a new separate issue for that.
Not sure what exact issue you mean here / how it's meant to be reproduced. If you can still reproduce it then please open a new separate issue for that.
Well, that's a 3-year old comment, and the issue originally reported for Godot 3. There used to be a problem that all styleboxes would be allowed to escape the preview area. But I guess some change in Godot 4 addressed that. Feel free to wait for more reports!
Godot version
3.4.beta2,3.4.beta3
System information
Windows 10, GLES2/GLES3, Nvidia GeForce GTX 750 Ti
Issue description
The AtlasTexture will go out of its preview space in the Inspector Panel
Steps to reproduce
Minimal reproduction project
No response
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