Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incorrect margin values result in AtlasTexture preview image errors #74810

Closed
CodeLazier opened this issue Mar 12, 2023 · 1 comment
Closed

Comments

@CodeLazier
Copy link

Godot version

4.0 release

System information

win11 vulkan

Issue description

Editing the y value of the Margin in an atlas texture seems to cause preview image glitches, indicating that the correct clipping is not being applied. However, if the value is negative, the clipping is applied correctly.

bug

Steps to reproduce

To make changes, simply edit the atlas texture resource by modifying the y value.

Minimal reproduction project

N/A

@Calinou Calinou changed the title Incorrect margin values result in preview image errors. Incorrect margin values result in AtlasTexture preview image errors Mar 21, 2023
@kleonc
Copy link
Member

kleonc commented Aug 2, 2024

This is a duplicate of #51802 (fixed by #93828 / #93857).

@kleonc kleonc closed this as not planned Won't fix, can't repro, duplicate, stale Aug 2, 2024
@kleonc kleonc added the archived label Aug 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants