You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sorry I couldn't delete a plug-in. Even it is not enabled, Godot file system doesn't let me delete it and if I delete it in Windows File Explorer, I can't open the project because Godot crushes during opening the project.
The text was updated successfully, but these errors were encountered:
Godot version
3.4.beta4.official [6a058cb]
System information
Windows 10, GLES3
Issue description
In 3.4.beta4.official [6a058cb], if "Visible Collision Shapes" setting is enabled, a raycast object is rendered as a blueish narrow pyramid.
In 3.3.2 stable, the same object is rendered as a orange line:
During the raycast detects a hit, they both render the shape red:
But after the collision (when there is no hit anymore), the v3.4 one stays red:
Steps to reproduce
You just need to collide a raycast with something.
This is the whole moving object in my scene:
The script only contains simple impulse force funcitons to be able to move it with arrow keys.
And this is the whole scene:
Minimal reproduction project
Here is the project.
SampleRaycastBug.zip
Sorry I couldn't delete a plug-in. Even it is not enabled, Godot file system doesn't let me delete it and if I delete it in Windows File Explorer, I can't open the project because Godot crushes during opening the project.
The text was updated successfully, but these errors were encountered: