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Wrong SphereMesh shading in 3.4 beta 5 #52965
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I can also confirm that using a capsule instead of a sphere does not result in wrong shading. |
I confirmed the bug in the For now I'll revert the cherry-pick of #51995 in the |
… oblong" This reverts commit c4d0074. It caused regression godotengine#52965.
… oblong" This reverts commit c4d0074. It caused regression godotengine#52965.
… oblong" This reverts commit c4d0074. It caused regression godotengine#52965.
Godot version
3.4 beta 5
System information
MacOS M1
Issue description
The default shading seems to be broken. The shading in beta 5 looks as if the light comes from the top, even though the directional light comes from the upper left in the screenshots.
The issue does not occur in Beta 4
3.4 Beta 5
3.3 Stable
Steps to reproduce
Create a scene with a mesh and a directional light.
Minimal reproduction project
ExpeditionSim.zip
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