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With add_collision_exception_with() you create a list of bodies with which a certain body should not collide.
After deleting one of the bodies in the list with queue_free() and then accessing the list with get_collision_exceptions(), an error occurs.
Steps to reproduce
In _process() simply get_collision_exceptions() is called without processing the return value further.
As soon as you press RETURN, the only body in the list is deleted, and get_collision_exceptions() throws errors.
Godot version
3.3.4.stable.official
System information
Windows 10, GLES 3
Issue description
With add_collision_exception_with() you create a list of bodies with which a certain body should not collide.
After deleting one of the bodies in the list with queue_free() and then accessing the list with get_collision_exceptions(), an error occurs.
Steps to reproduce
In _process() simply get_collision_exceptions() is called without processing the return value further.
As soon as you press RETURN, the only body in the list is deleted, and get_collision_exceptions() throws errors.
Minimal reproduction project
Collision Exception Test.zip
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