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If at least one FogVolume node is visible in the scene tree, the editor will redraw continuously when volumetric fog and temporal reprojection are enabled. This wastes CPU and GPU power, which in turn harms the project's performance when run from the editor and decreases battery life on laptops.
We should use the temporal reprojection setting to determine at which point redrawing is no longer necessary. With the default value of 0.9, there is most likely no meaningful visual difference after 20 frames of convergence or so. (At higher values, we need to wait for more frames for volumetric fog to mostly converge.)
Notice the update spinner in the top-right corner:
fog-volume-visible-constant-editor-redrawing.mp4
Steps to reproduce
Enable Show Update Spinner in the Editor Settings.
Add a WorldEnvironment node with a Environment resource.
Godot version
4.0.dev (c89061e)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
Related to #54892.
If at least one FogVolume node is visible in the scene tree, the editor will redraw continuously when volumetric fog and temporal reprojection are enabled. This wastes CPU and GPU power, which in turn harms the project's performance when run from the editor and decreases battery life on laptops.
We should use the temporal reprojection setting to determine at which point redrawing is no longer necessary. With the default value of
0.9
, there is most likely no meaningful visual difference after 20 frames of convergence or so. (At higher values, we need to wait for more frames for volumetric fog to mostly converge.)Notice the update spinner in the top-right corner:
fog-volume-visible-constant-editor-redrawing.mp4
Steps to reproduce
Minimal reproduction project
test_fog_volume.zip
Keywords for easier searching: low processor mode, low-processor mode
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