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When using GPUParticles3D in a scene with driver/threads/thread_model=2 (Multithreaded render mode), this error is printed repeatedly:
E 0:00:07:0555 RendererStorageRD::particles_is_inactive: This function should never be used with threaded rendering, as it stalls the renderer.
<C++ Error> Condition "RenderingServerGlobals::threaded" is true. Returning: false
<C++ Source> servers\rendering\renderer_rd\renderer_storage_rd.cpp:5697 @ RendererStorageRD::particles_is_inactive()
The only place this could be called every frame is here:
This is still an issue, when rendering is set to multithreaded. It still works, but I don't appreciate the thousands of errors spammed in the debugger.
E 0:00:04:0714 particles_get_emitting: This function should never be used with threaded rendering, as it stalls the renderer.
<C++ Error> Condition "RenderingServerGlobals::threaded" is true. Returning: false
<C++ Source> servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:265 @ particles_get_emitting()
E 0:00:04:0913 particles_is_inactive: This function should never be used with threaded rendering, as it stalls the renderer.
<C++ Error> Condition "RenderingServerGlobals::threaded" is true. Returning: false
<C++ Source> servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:1541 @ particles_is_inactive()
Godot version
4.0.dev (19571c9)
System information
W10, Vulkan, RTX2060
Issue description
When using GPUParticles3D in a scene with
driver/threads/thread_model=2
(Multithreaded render mode), this error is printed repeatedly:The only place this could be called every frame is here:
godot/servers/rendering/renderer_scene_cull.cpp
Line 2700 in 16dc607
Steps to reproduce
Create a 3D scene with GPUParticles3D set up.
Enable multithreaded rendering mode.
Run project, see errors.
Minimal reproduction project
No response
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