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AnimationPlayer Loop button doesn't do anything #55002
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This is likely because you're modifying the children of an imported scene, which means changes are lost when relaoding the scene. Instead, the editor should warn and prevent modification of the animation. |
I think the changes should be saved to the scene like before. I noticed because the animations in my game acted weird after I updated my Godot 4.0.dev version. I think this started happening in a recent commit about implementing one more loop mode |
I am modifying instance in another scene of this scene. The changes should be saved in the new scene just like before. I am not modifying the original file. |
Sorry for misleading, seems like this is reproducible before this (efea312). Probably I do something wrong.
Probably this is the best solution, to avoid mistakes like this in the future |
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In 410893a you get this warning: |
Godot version
4.0.dev.mono 6715bc7
System information
Arch Linux, AMDGPU, Vulkan
Issue description
This button doesn't do anything. The changes are only temporal until you open the editor again, or play the game:
It changes color once clicked, and works in editor. That is until you close and open the editor again, or start the game, the changes are gone.
The only way that works to change if animation is looping is through the Advanced Import Dialog -> settings/loop_mode = "1" and once you change it and reimport, to change that parameter again (settings/loop_mode) you have to reload the whole editor
Steps to reproduce
Minimal reproduction project
NoLoop.zip
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