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Reimplement ping-pong animation and reverse playback #53819
Reimplement ping-pong animation and reverse playback #53819
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Seems that overhaul has largely finished, just FYI :) |
Ah it's not ready yet, I was pinged. |
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@reduz @fire Rebased. I did a quick test using a previous project but Blendshape and compressed tracks were not tested (for some reason, the mesh instance with Blendshape crashes, and I don't know much about compression tracks in terms of how they are generated), but I believe that the code seems to be fine. |
Thanks! |
Can fix the bug of 3.X? |
We need to cherry-pick #51576 to fix #50636 and #54619. Ping @timothyqiu. |
Ah, I tested those issues and they were resolved by this PR. I thought this would be backported... Should I reopen my PR? |
This PR is large, so it is difficult to backport it. In particular, So, smaller fixes should be cherry-picked separately for 3.x. |
This is a resend of #48332.
Once approved before, but temporarily reverted due to conflicts with a huge overhaul of the animation features.
Until that overhaul is finished, it will be left as a draft PR to check and resolve conflicts.
Bugsquad edit: Fixes #50636. Fixes #54619. Supersedes #51576.