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SDFGI does not take custom ambient light settings into account when Read Sky Light is enabled (unlike VoxelGI). On the other hand, sky color changes are taken into account by SDFGI.
Godot version
4.0.dev (84f59c6)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
SDFGI does not take custom ambient light settings into account when Read Sky Light is enabled (unlike VoxelGI). On the other hand, sky color changes are taken into account by SDFGI.
This was confirmed by @FilipLundby in #39965 (comment).
No GI
no-gi.mp4
VoxelGI
voxel-gi.mp4
SDFGI
The editor is forced to redraw continuously to make sure #54892 doesn't get in the way.
sdfgi.mp4
Steps to reproduce
Minimal reproduction project
test_sdfgi_custom_ambient_light.zip
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