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SDFGI does not obey custom Sky Rotation values specified in WorldEnvironment. Here, the green light should be coming from the left, but it's actually coming from the top (the default sky orientation):
In contrast, VoxelGI obeys custom sky rotation, and so does environment lighting without any GI:
VoxelGI
No GI
Steps to reproduce
Add a DirectionalLight3D node then hide it. This disables the preview sun in the editor, making the issue easier to notice.
Add a MeshInstance3D node and load a mesh resource.
Rotate the sky in the Environment resource.
Enable SDFGI in the Environment resource.
Notice how lighting comes from the original direction.
Godot version
4.0.alpha11
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 510.68.02)
Issue description
SDFGI does not obey custom Sky Rotation values specified in WorldEnvironment. Here, the green light should be coming from the left, but it's actually coming from the top (the default sky orientation):
In contrast, VoxelGI obeys custom sky rotation, and so does environment lighting without any GI:
VoxelGI
No GI
Steps to reproduce
Minimal reproduction project
test_sdfgi_sky_rotation.zip
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