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After creating a SubViewportContainer and a SubViewport and setting stretch-scale to 2 and adding a child control and centering it looks like it is in the wrong position in editor but right when running. This works in 3. Thanks.
Steps to reproduce
open TestGenerate .tscn, or generate a scene like gif, notice part off screen
I feel like this is a situation where we want the SubViewport to work like a Control. Unfortunately it isn't, so the passing of update calls between parent and child is broken. So maybe there are nodes that are not updated.
Godot version
v4.0.alpha2.official [79077e6]
System information
Windows 10
Issue description
After creating a SubViewportContainer and a SubViewport and setting stretch-scale to 2 and adding a child control and centering it looks like it is in the wrong position in editor but right when running. This works in 3. Thanks.
Steps to reproduce
Minimal reproduction project
https://github.com/rakkarage/GenerateTexture
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