Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Broken _input in Godot 3.4.3 RC 2 #58274

Closed
SkanerSoft opened this issue Feb 18, 2022 · 1 comment · Fixed by #58317
Closed

Broken _input in Godot 3.4.3 RC 2 #58274

SkanerSoft opened this issue Feb 18, 2022 · 1 comment · Fixed by #58317

Comments

@SkanerSoft
Copy link

Godot version

Godot 3.4.3 RC 2

System information

iOS 15.2.1 / iPhone SE / OpenGL ES 2.0 Renderer: Apple A9 GPU

Issue description

Something has changed since version 3.4.3 RC 2 and 3.4.3 RC 1 in event handling in _input.

Control stopped working with touch input.

20220218-154135_vJpwnkHH.1.mp4

Steps to reproduce

Create a scrollable element or implement a control via _input and see how it works. I have scrolling elements with problems, and the controls on the iPhone do not work completely.

Minimal reproduction project

No response

@akien-mga
Copy link
Member

Probably caused by #57604, CC @naithar.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants