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Windows MINGW Build enable_virtual_terminal_processing not found #58595
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MinGW do not use Windows SDK or Visual Studio in any way.
GCC version is irrelevant, but GCC 8.x is 4 years old and might be shipped with the old MinGW headers 6.0.0.
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Sorry i made a mistake, it was the MingW version that is 8.0.1. |
I can confirm, here's the commit which added it: mirror/mingw-w64@1b29d1b
Does adding If not, can you check if your MinGW's |
Including |
Thanks for your response, adding My wincon.h is was in But no definition again for |
There are recent files in this repo, but the installer seems to be outdated (if it's from 2018, most likely it is MinGW v6.0.0 or v5.0.4 with GCC 8.1.0). There's no MinGW 8.1.0 release at all - see https://www.mingw-w64.org/changelog/ I would suggest using https://www.msys2.org/ to install MinGW. |
Ok seems it has solve the problem. Thanks you ! |
Don’t know if it is linked, as we don’t use mingwin, but we experience same error on latest windows GitHub runner: https://github.com/utopia-rise/godot-kotlin-jvm/runs/5588451500?check_suite_focus=true |
From this log, it's clear that it is using MinGW. Even if you have not specified |
Oh thanks ! Never noticed the using mingwin log on our jobs. EDIT: here is a previous log on our side: https://github.com/utopia-rise/godot-kotlin-jvm/runs/4828315772?check_suite_focus=true |
@bruvzg Is there a predefined macro that can tell the version of the mingw headers? |
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Godot version
3.4.3-stable
System information
Windows 10 / MINGW 8.1.0 / Intel Core i7-8700 AMD64
Issue description
When trying to compile with MINGW from sources, there is an error during the process.
I have verified that Visual Studio have installed Window SDK 10, and all the recommendation from the documentation.
I have also gcc that is in the PATH (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0
The error:
Steps to reproduce
Try to compile with my configuration and this script :
Minimal reproduction project
No response
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