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Fixes multiple issues with Windows builds:
Fixes godotengine/godot#58595: (Older?) MinGW compilers may not define
ENABLE_VIRTUAL_TERMINAL_PROCESSING
; so the build fails.Reverses godotengine/godot#55967 that introduced
ENABLE_VIRTUAL_TERMINAL_PROCESSING
to workaround godotengine/godot#54076 and caused godotengine/godot#58595. I cannot reproduce godotengine/godot#54076; so it may have been fixed by Microsoft, and we should be able to safely revert godotengine/godot#55967 to fix godotengine/godot#58595.Fixes the Windows build scripts:
s
suffix added to sanitizer builds.mingw
ormsvc
suffix to builds to indicate compiler mode.Note: The MSVC LLVM (Clang) build is currently failing (see also godotengine/godot#43354) when trying to build the third-party library
libwebp
:SSSE3 is part of micro-architecture level
x86-64-v2
. Clang (GCC and MinGW) require specifying the microarchitecture level. Microsoft Visual C compiler, supportsx86-64-v2
by default. Microsoft Visual C compiler and Clang in MSVC mode define_MSC_VER
.libweb
enables SSE2 and SSE4.1 when_MSC_VER
is defined, because it assumesx86-64-v2
is supported. Therefore, this issue is a combination of Clang requiringx86-64-v2
to be specified, Microsoft supportingx86-64-v2
by default andlibwebp
assuming that if_MSC_VER
is specified that SSE2 and SSE41 commands can be used.To maximise Rebel Engine support, Rebel Engine is currently built without support for
x86-64-v2
. As explained by Red Hat's decision to supportx86-64-v2
, it is probably now safe to build Rebel Engine withx86-64-v2
support, but I'll leave that for a separate PR.Reverts godotengine/godot#26674 that caused godotengine/godot#54684. Note: godotengine/godot#26674 was incorrectly implemented. godotengine/godot#54591 corrected the implementation. However, godotengine/godot#54591 was never applied, therefore, the issue with godotengine/godot#26674, which was raised before it was merged (godotengine/godot#26674 (comment)) didn't affect Rebel Engine.
Fixes the Windows executable's property details to ensure all values are displayed as expected:
Includes the addition of a vertical scrollbar to the automated patch application prompt when running the pre-commit style check hooks.