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GUI type variations don't work #60351
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Bbbbutton should appear on the list (it's correctly configured as subtype of Button). Same issue in 4.0 |
This is expected. Only type variantions in the project's default theme ( See description in #50169. |
Seems like all is documented under |
And this greatly limits the use ... for example, now I use a code-generated theme ... and in another project I have two code-generated interface themes at once. This innovation... in the announcement looked very useful. |
You can't select them from list, but you can write the type by manually. You can open a proposal if you want this changed, but this might require complex changes to Theme, as stated in the original PR. |
Well, at least now I understand why it didn't work for me. I won’t write an application for revision ... I guess I won’t see it in the coming years ... so it makes no sense for me to focus on this. |
Experimented a bit... I can't do it in the editor, but I can do it in code. And yes! It is very comfortable! |
Bugsquad edit: This refers to #57942.
Godot version
3,5 b4
System information
All OS
Issue description
I create a theme with inherited style:
I want to make a style selection, but there is none:
Steps to reproduce
Minimal reproduction project
Т2.zip
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