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Fails to use input method when renaming nodes #60372
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Not sure if related, but #58490 still has unresolved review comment that is still relevant: #58490 (review) |
I tried the fix that review comment suggests, this issue is still there. BTW, I also found that the issue is not reproducible when using single window mode. |
Is this still reproducible in the latest 4.0 betas? |
Still reproducible in 4.0.beta11. |
Should be fixed by #70052 |
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Godot version
1d21779
System information
Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)
Busquad edit: also presented on Windows (#62476)
Issue description
This happens since alpha4. Cannot reproduce on
3.x
.When renaming nodes in the Scene dock:
LineEdit
.IME works fine in other
LineEdit
s in the editor interface. Renaming animation/library in the Animation Library editor have the same issue. Maybe it's aTree
issue?Steps to reproduce
Minimal reproduction project
No response
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