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[Bullet] KinemeticBody still jitters against gridmap seams with 3.5 RC2 using Bullet #61616

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Tracked by #45022
elvisish opened this issue Jun 1, 2022 · 1 comment

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@elvisish
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elvisish commented Jun 1, 2022

Godot version

3.5 RC2

System information

Windows 7 64-bit

Issue description

If gravity is applied to a KB while traversing gridmap seams, the body will jitter. It was meant to be fixed with #35780 in 3.5 RC2 but it still persists. Another example of the problem: #35780

Here's how it looks using bullet:

2022-06-01.22-15-12.mp4

And here it correctly works using GP:

2022-06-01.22-31-47.mp4

Steps to reproduce

  • Add a KinemeticBody with gravity in the move_and_slide velocity
  • Set physics to bullet
  • Watch jitters on seams

Minimal reproduction project

jittertest.zip

@elvisish elvisish changed the title Bullet still jitters against gridmap seams with 3.5 RC2 using Bullet KinemeticBody still jitters against gridmap seams with 3.5 RC2 using Bullet Jun 1, 2022
@timothyqiu
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Also reproducible in 3.5.rc3.

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