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If gravity is applied to a KB while traversing gridmap seams, the body will jitter. It was meant to be fixed with #35780 in 3.5 RC2 but it still persists. Another example of the problem: #35780
Here's how it looks using bullet:
2022-06-01.22-15-12.mp4
And here it correctly works using GP:
2022-06-01.22-31-47.mp4
Steps to reproduce
Add a KinemeticBody with gravity in the move_and_slide velocity
elvisish
changed the title
Bullet still jitters against gridmap seams with 3.5 RC2 using Bullet
KinemeticBody still jitters against gridmap seams with 3.5 RC2 using Bullet
Jun 1, 2022
akien-mga
changed the title
KinemeticBody still jitters against gridmap seams with 3.5 RC2 using Bullet
[Bullet] KinemeticBody still jitters against gridmap seams with 3.5 RC2 using Bullet
Jun 2, 2022
Godot version
3.5 RC2
System information
Windows 7 64-bit
Issue description
If gravity is applied to a KB while traversing gridmap seams, the body will jitter. It was meant to be fixed with #35780 in 3.5 RC2 but it still persists. Another example of the problem: #35780
Here's how it looks using bullet:
2022-06-01.22-15-12.mp4
And here it correctly works using GP:
2022-06-01.22-31-47.mp4
Steps to reproduce
move_and_slide
velocityMinimal reproduction project
jittertest.zip
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