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Godot 4.0 KinematicBody3D Jitters when run into certain part of the wall using move_and_slide. #69203

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00LukeSkyworker00 opened this issue Nov 26, 2022 · 2 comments

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@00LukeSkyworker00
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00LukeSkyworker00 commented Nov 26, 2022

Godot version

4.0 beta5 official

System information

Windows 10, AMD Ryzen 7 3700X, RTX 2060 SUPER

Issue description

When CharacterBody3D run into certain part of a wall, it seems to be going back & forth into the wall and also slightly jumping up & down.
After a bit of research it looks like it is a known issue from Godot 3.x. For example: #32182 #61616
But I didn't find any report mentioning this bug for 4.0.

Here's the footage of the issue:

2022-11-26.16-19-00.mp4

Steps to reproduce

  • Add a CharacterBody3D and a CollisionShape3D of a capsule
  • Attach a script with default Basic Movement template to the CharacterBody3D
  • Add a floor and some walls using MeshInstance and generate Trimesh Static Body
  • Run the game and slide the CharacterBody3D against the wall

Minimal reproduction project

GD4.0 CharacterBody Collision Test.zip

@tom-jk
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tom-jk commented Nov 26, 2022

Video doesn't play in firefox for me, but it does play in other media players if downloaded. Here's a re-upload that should play in-browser (apologies if this is only me and there are now two videos that both work fine):

69203_vid_dupl.mp4

@yosoyfreeman
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Probably related with #59632

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