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When CharacterBody3D run into certain part of a wall, it seems to be going back & forth into the wall and also slightly jumping up & down.
After a bit of research it looks like it is a known issue from Godot 3.x. For example: #32182#61616
But I didn't find any report mentioning this bug for 4.0.
Here's the footage of the issue:
2022-11-26.16-19-00.mp4
Steps to reproduce
Add a CharacterBody3D and a CollisionShape3D of a capsule
Attach a script with default Basic Movement template to the CharacterBody3D
Add a floor and some walls using MeshInstance and generate Trimesh Static Body
Run the game and slide the CharacterBody3D against the wall
Video doesn't play in firefox for me, but it does play in other media players if downloaded. Here's a re-upload that should play in-browser (apologies if this is only me and there are now two videos that both work fine):
Godot version
4.0 beta5 official
System information
Windows 10, AMD Ryzen 7 3700X, RTX 2060 SUPER
Issue description
When CharacterBody3D run into certain part of a wall, it seems to be going back & forth into the wall and also slightly jumping up & down.
After a bit of research it looks like it is a known issue from Godot 3.x. For example: #32182 #61616
But I didn't find any report mentioning this bug for 4.0.
Here's the footage of the issue:
2022-11-26.16-19-00.mp4
Steps to reproduce
Minimal reproduction project
GD4.0 CharacterBody Collision Test.zip
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