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In 3.x to tag an animation as looping in the 3d editor of your choice you needed to end the name of the animation with "-loop" e.g "idle-loop". Now in 4.0 the imported animations do not have -loop at the end of them after import, so playing idle-loop doesn't work as in 4.0 it's called idle. The Godot 3 to 4 converter needs to take this into account renaming references to looping animations in Godot 3 projects to remove the -loop suffix.
Steps to reproduce
Create gltf with animation with -loop at the end, import in 3.0 and observe it retains its loop name, in 4.0 it doesn't.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
4.0 alpha 10
System information
Windows 11 Vulkan Intel HD i5
Issue description
In 3.x to tag an animation as looping in the 3d editor of your choice you needed to end the name of the animation with "-loop" e.g "idle-loop". Now in 4.0 the imported animations do not have -loop at the end of them after import, so playing
idle-loop
doesn't work as in 4.0 it's calledidle
. The Godot 3 to 4 converter needs to take this into account renaming references to looping animations in Godot 3 projects to remove the -loop suffix.Steps to reproduce
Create gltf with animation with -loop at the end, import in 3.0 and observe it retains its loop name, in 4.0 it doesn't.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: