-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[TRACKER] Project converter issues #73960
Comments
While #73871 has converted in the title, it is not related to the project converter, just the C# bindings in general. |
can we add tileset conversion issues? |
As for tilesets/tilemaps my dedicated converter can help workaround issues, but may not work for everyone: https://github.com/tlobig/convert_gd3_togd4_tilemaps |
an then this issue here is a treasure trove of things still wrong with the converter: |
This comment was marked as spam.
This comment was marked as spam.
One find by me, will add more if this type of bug report is helpful for improving the converter: |
Now, is there any plan to introduce a dedicated conversion system (cf. #50691)? |
A bug/unintended refactor in the context of the converter: |
Array slice method: The end argument is exclusive now. It was inclusive before. Conversion could fix this easily by adding -1. |
CollisionShape3D fails to carry its |
#78069: Project converter unnecessarily removes messages from asserts |
Project converter doesn't convert JoystickList to JoyButton #78070 |
Project converter doesn't remember animations with -loop in AnimationTree #75825 |
There are quite a few issues about the Godot 3->4 project converter, so I guess it makes sense to organize them in one place.
Bugs (wrong conversions, etc.)
Missing conversions
@export_
variants comment out nontrivial syntax #74411update()
is not renamed toqueue_redraw()
forNode2D
(or anything that inheritsCanvasItem
) #67003transform
tracks in animations #55292The text was updated successfully, but these errors were encountered: