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Can you list all the 3.x -> 4.0 network keyword name changes?
My knowledge of network topics in Godot is rather poor, so I am not able to verify their correctness.
About the conversions present in the converter I once asked @Faless, but looks that now this info is outdated or I messed something when preparing conversions.
The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()
As far as I know the sync and slave keywords were deprecated but still in exist in 3.x for compatibility so some user might still be using them and we may want to add a conversion for them. See #22087 for context.
Essentially, sync is the same as remotesync and slave is the same as puppet. So I guess:
Godot version
5268efd
System information
n/a
Issue description
Looks like it's using
@rpc(any)
,@rpc(auth)
,@rpc(sync)
.Correct:
@rpc(any_peer)
,@rpc(authority)
,@rpc(call_local)
and related.Also there seems to be
sync func
which I don't think is valid.https://github.com/godotengine/godot/blob/master/editor/project_converter_3_to_4.cpp#L3727-L3789
Steps to reproduce
Minimal reproduction project
No response
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