You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@Calinou unfortunately been unable to recreate so far as I'm not sure what the underlying issue is. Basic multiplayer demos run fine, but something about my project is hard crashing between 12 and 13. Happy to put more work, just need some guidance. If nothing else I can bisect master commits until I find the change.
Because 3 new variants were added (Vector4, Vector4i and Projection), this hard-coded sanity check fails. It looked out of date before this commit, but this commit moved PackedStringArray into Variant.Type = 34 which is causing the fatal crash.
cridenour
changed the title
MultiplayerSynchronizer fatal crash on client join
MultiplayerSynchronizer fatally crashes when attempting to sync a PackedStringArray
Aug 11, 2022
Godot version
4.0.dev (11abff)
System information
Windows 10
Issue description
Backtrace below: seems related to a type. First failed on alpha13, so updated to master to further test.
Steps to reproduce
A combination of Spawner and Synchronizer, and an unknown additional condition.
I've tried disabling the spawn variables on my synchronizer (via the checkbox) and it did not stop the issue.
I'm happy to run additional debugging but I'm unsure where to focus my efforts. Hoping for some guidance here.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: