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Disabling warnings for GDScript does not work #64559

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Chaosus opened this issue Aug 18, 2022 · 1 comment · Fixed by #68926
Closed

Disabling warnings for GDScript does not work #64559

Chaosus opened this issue Aug 18, 2022 · 1 comment · Fixed by #68926

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@Chaosus
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Chaosus commented Aug 18, 2022

Godot version

dbd1524

System information

Windows 11

Issue description

Warnings appearing regardless of the state of that flag:

image

Steps to reproduce

  • Create a new project with default scene
  • Attach a default script:
extends Node3D


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass

  • Try to disable that option and run the debugging.

Minimal reproduction project

Too easy to reproduce even with default script

@Calinou
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Calinou commented Aug 18, 2022

Related to #56592.

rohanrhu pushed a commit to rohanrhu/godot that referenced this issue Dec 19, 2022
The boolean was never set with the value from the project settings.

Fixes godotengine#64559.
rohanrhu pushed a commit to rohanrhu/godot that referenced this issue Dec 28, 2022
The boolean was never set with the value from the project settings.

Fixes godotengine#64559.
rohanrhu pushed a commit to rohanrhu/godot that referenced this issue Dec 28, 2022
The boolean was never set with the value from the project settings.

Fixes godotengine#64559.
Streq pushed a commit to Streq/godot that referenced this issue Feb 9, 2023
The boolean was never set with the value from the project settings.

Fixes godotengine#64559.
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