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Quick Open dialog is impossibly slow in big projects #66179
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In my project it prints a bunch of the "AABB size is negative" messages from #60853 once it finally shows up. It's like it's loading and instantiating every scene in the project for some reason. |
Yep, On windows, the quick open commands are Ctrl+Alt+O, Ctrl+Shift+O and Alt+Shift+O. |
See #66215. |
As expected while reviewing godotengine#62417 this is indeed not practical without a better system to retrieve this information. Fixes godotengine#66179.
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes godotengine#66179. Supersedes godotengine#66215 and supersedes godotengine#62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes godotengine#66179. Supersedes godotengine#66215 and supersedes godotengine#62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
Godot version
4.0 c44e1c4
System information
Windows 10 x64
Issue description
Regression from #62417
godot.windows.opt.tools.x86_64_BIMYNvGi8r.mp4
Opening quick open dialog in any way will completely freeze the editor for a veeeeeeery long time.
Steps to reproduce
Minimal reproduction project
No response
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