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This issue and both duplicates are closed. The issue is very much present in 4.0.3 though.
Is there no other way of working around this than just having the world far away from [0, 0, 0]?
@Wiggan I think you may be running into #71935 As this issue is related to GPUParticles2D. #71935 already has a PR that should be merged soon for 4.2/4.1.1
Godot version
4.0.dev
System information
Windows 10
Issue description
When creating GpuParticles2d and removing them i encounter lots of random visual artifact lines across the screen.
I remove each particle system with a timer set to queue_free() after 1 second.
The artifacts only appear when combined with the removal.
Steps to reproduce
Just start the Main scene in MRP.
Minimal reproduction project
RenderingBug.zip
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