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Vulkan: GPUParticles3D instantiate gives visual artifacts #65443
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ncollie42
changed the title
GPUParticle3D instantiate gives strange visual artifacts
GPUParticle3D instantiate gives visual artifacts
Sep 6, 2022
Calinou
changed the title
GPUParticle3D instantiate gives visual artifacts
Vulkan: GPUParticle3Ds instantiate gives visual artifacts
Sep 6, 2022
Calinou
changed the title
Vulkan: GPUParticle3Ds instantiate gives visual artifacts
Vulkan: GPUParticles3D instantiate gives visual artifacts
Sep 6, 2022
Related to #56691 (likely due to the same cause). |
Just posting an ugly hack for this issue. Apparently this was fixed in a project I'm working in by restarting the GPUParticles (to delete all current particle geometries), and giving sufficient time between stop emitting particles and deleting the scene. Ugly code:
|
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Godot version
4.0 alpha 15
System information
Fedora x11 NVIDIA GeForce GTX 970
Issue description
instantiating particles occasionally leaves visual artifacts and/or effects shadows for a single frame.
instantiating a lot of GPUParticle3D at once makes it more obvious, bellow I instantiate 20 new GPUParticle3D on the left side every .05 seconds and queue_free after 1 second. Having the same total amount of active emitters running does not give the same artifacts as instancing and freeing.
Screencast.from.09-06-2022.02.27.49.PM.webm
Steps to reproduce
GPUparticle3D.zip
Minimal reproduction project
No response
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