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Windows 10, Vulkan, NVIDIA RTX2070 Super with latest drivers (517.48)
Issue description
I have a particle effect consisting of 2 GPUParticles3D nodes. After hitting an object or a timer running out the parent node of the GPUParticles is deleted.
When a new instance of the particle effect is created, one of the GPUParticles3D (the one not using local coords if that matters) reappears for a single frame in the state it was when the parent node was deleted.
The video shows this happening.
Void.Ritual.4.DEBUG.2022-10-05.11-51-21.mp4
Steps to reproduce
Open the attached project
Run the main scene
Click to shoot a projectile. if you alternate between sides it becomes easy to see the glitch
There are other glitchy effects if you spam click the same location, but I have not been able yet to determine their nature. This issue is specifically the reappearing.
Godot version
4.0 beta 2
System information
Windows 10, Vulkan, NVIDIA RTX2070 Super with latest drivers (517.48)
Issue description
I have a particle effect consisting of 2 GPUParticles3D nodes. After hitting an object or a timer running out the parent node of the GPUParticles is deleted.
When a new instance of the particle effect is created, one of the GPUParticles3D (the one not using local coords if that matters) reappears for a single frame in the state it was when the parent node was deleted.
The video shows this happening.
Void.Ritual.4.DEBUG.2022-10-05.11-51-21.mp4
Steps to reproduce
There are other glitchy effects if you spam click the same location, but I have not been able yet to determine their nature. This issue is specifically the reappearing.
Minimal reproduction project
GPUParticlesBug.zip
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