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Windows 10, Vulkan, NVIDIA GeForce RTX 2060m (31.0.15.2698)
Issue description
I'm getting some kind of clustering/blocky artifact when using spotlights, with no fog or any fancy rendering stuff whatsoever.
I've looked through a bunch of similar issues, but the only ones I could find were related to volumetric fog or other environment effects that I am not using.
Not sure if I'm just missing something, but I think I've played with every option in the spotlight and every option in a WorldEnvironment and nothing makes it go away.
The only lead I have is that the intensity of the artifact seems to be affected by the spot angle. It cycles in a sawtooth pattern every ~0.07 degrees.
Lmk if you need more info or need me to try anything.
Steps to reproduce
New Project (Forward+)
Put down some MeshInstance3Ds as a backdrop
Put a SpotLight3D
Raise spotlight intensity, lower spot angle, and increase range to see it better
But I do see a similar effect when I look along a spotlight on this particular omnilight attached to a navigation agent. Doesn't happen with the other ones, might investigate.
@solek1312 Which operating system and graphics card model are you using?
Calinou
changed the title
Vulkan: SpotLight3D clustering artifacts with no fog or other effects
Vulkan Clustered: SpotLight3D clustering artifacts with no fog or other effects
Dec 31, 2022
Godot version
4.0.beta10.official [d0398f6]
System information
Windows 10, Vulkan, NVIDIA GeForce RTX 2060m (31.0.15.2698)
Issue description
I'm getting some kind of clustering/blocky artifact when using spotlights, with no fog or any fancy rendering stuff whatsoever.
I've looked through a bunch of similar issues, but the only ones I could find were related to volumetric fog or other environment effects that I am not using.
Not sure if I'm just missing something, but I think I've played with every option in the spotlight and every option in a WorldEnvironment and nothing makes it go away.
The only lead I have is that the intensity of the artifact seems to be affected by the spot angle. It cycles in a sawtooth pattern every ~0.07 degrees.
Lmk if you need more info or need me to try anything.
Steps to reproduce
Minimal reproduction project
testspotlight.zip
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