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Various Keyboard Shortcuts from Godot 3 are not present in Godot 4 #71135

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Braveo opened this issue Jan 10, 2023 · 2 comments · Fixed by #88265
Closed

Various Keyboard Shortcuts from Godot 3 are not present in Godot 4 #71135

Braveo opened this issue Jan 10, 2023 · 2 comments · Fixed by #88265

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@Braveo
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Braveo commented Jan 10, 2023

Godot version

4.0.beta10.mono

System information

Windows 10, Forward+, RTX 3060 TI

Issue description

Various shortcuts used in Godot 3.5 do not work. Overall, the UI does feel a bit inconsistent, but here's a few I'll list:

  1. Alt+Left (or Alt+Collapsing) a node doesn't collapse all nodes inside the selected node
  2. Alt+Right (or Alt+Expanding) a node doesn't expand all nodes inside the selected node
Godot_v4.0-beta10_mono_win64_6XgGv1gz0m.mp4
  1. Selections while moving up and down are inconsistent.
Godot_v4.0-beta10_mono_win64_vWN1AqvzZG.mp4
Godot_v4.0-beta10_mono_win64_3gFZwvwf5z.mp4
  1. Pressing Enter on inconsistently selected nodes return an inconsistent rename prompt.
Godot_v4.0-beta10_mono_win64_7JftlLCKh2.mp4
  1. Using backspace and hitting enter to return zero values in inspector don't work. Not sure if intentional or not.
Godot_v4.0-beta10_mono_win64_IaDZeJs8WG.mp4
  1. Hitting tab while going through fields works, but sometimes, fields end up being locked, preventing me from moving to the next field. (I'm spamming tab as soon as I hit the scale Z value):
Godot_v4.0-beta10_mono_win64_YuaQhHHtQI.mp4
  1. Hitting ESC while having a field selected doesn't stop exiting the field edit.
Godot_v4.0-beta10_mono_win64_tLaYtxa8Mn.mp4

These are just a few. Let me know if some of these are existing pull requests / issues.

Steps to reproduce

N/A (shown above)

Minimal reproduction project

N/A

@Calinou
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Calinou commented Jan 11, 2023

Related to #70673.

Hitting tab while going through fields works, but sometimes, fields end up being locked, preventing me from moving to the next field. (I'm spamming tab as soon as I hit the scale Z value):

This is already being tracked in #37723.

@KoBeWi
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KoBeWi commented Jan 12, 2023

Alt+Left (or Alt+Collapsing) a node doesn't collapse all nodes inside the selected node
Alt+Right (or Alt+Expanding) a node doesn't expand all nodes inside the selected node

Alt+Collapsing/Expanding was changed to Shift+Collapsing/Expanding. Last PR modifying this part that I recall was #62666; maybe arrow shortcuts were omitted.

Selections while moving up and down are inconsistent.

I don't see any different from 3.5 behavior.

Pressing Enter on inconsistently selected nodes return an inconsistent rename prompt.

Can't reproduce.

godot windows editor dev x86_64_5zeUUb9hcZ

Using backspace and hitting enter to return zero values in inspector don't work. Not sure if intentional or not.

Same as 3.5.

Hitting ESC while having a field selected doesn't stop exiting the field edit.

Might've been caused by #67397

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4 participants