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Pressing Enter on inconsistently selected nodes return an inconsistent rename prompt.
Godot_v4.0-beta10_mono_win64_7JftlLCKh2.mp4
Using backspace and hitting enter to return zero values in inspector don't work. Not sure if intentional or not.
Godot_v4.0-beta10_mono_win64_IaDZeJs8WG.mp4
Hitting tab while going through fields works, but sometimes, fields end up being locked, preventing me from moving to the next field. (I'm spamming tab as soon as I hit the scale Z value):
Godot_v4.0-beta10_mono_win64_YuaQhHHtQI.mp4
Hitting ESC while having a field selected doesn't stop exiting the field edit.
Godot_v4.0-beta10_mono_win64_tLaYtxa8Mn.mp4
These are just a few. Let me know if some of these are existing pull requests / issues.
Steps to reproduce
N/A (shown above)
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Hitting tab while going through fields works, but sometimes, fields end up being locked, preventing me from moving to the next field. (I'm spamming tab as soon as I hit the scale Z value):
Alt+Left (or Alt+Collapsing) a node doesn't collapse all nodes inside the selected node
Alt+Right (or Alt+Expanding) a node doesn't expand all nodes inside the selected node
Alt+Collapsing/Expanding was changed to Shift+Collapsing/Expanding. Last PR modifying this part that I recall was #62666; maybe arrow shortcuts were omitted.
Selections while moving up and down are inconsistent.
I don't see any different from 3.5 behavior.
Pressing Enter on inconsistently selected nodes return an inconsistent rename prompt.
Can't reproduce.
Using backspace and hitting enter to return zero values in inspector don't work. Not sure if intentional or not.
Same as 3.5.
Hitting ESC while having a field selected doesn't stop exiting the field edit.
Godot version
4.0.beta10.mono
System information
Windows 10, Forward+, RTX 3060 TI
Issue description
Various shortcuts used in Godot 3.5 do not work. Overall, the UI does feel a bit inconsistent, but here's a few I'll list:
Godot_v4.0-beta10_mono_win64_6XgGv1gz0m.mp4
Godot_v4.0-beta10_mono_win64_vWN1AqvzZG.mp4
Godot_v4.0-beta10_mono_win64_3gFZwvwf5z.mp4
Godot_v4.0-beta10_mono_win64_7JftlLCKh2.mp4
Godot_v4.0-beta10_mono_win64_IaDZeJs8WG.mp4
Godot_v4.0-beta10_mono_win64_YuaQhHHtQI.mp4
Godot_v4.0-beta10_mono_win64_tLaYtxa8Mn.mp4
These are just a few. Let me know if some of these are existing pull requests / issues.
Steps to reproduce
N/A (shown above)
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: