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OpenGL window rendering issue #72713

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ghost opened this issue Feb 4, 2023 · 1 comment
Closed

OpenGL window rendering issue #72713

ghost opened this issue Feb 4, 2023 · 1 comment

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@ghost
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ghost commented Feb 4, 2023

Godot version

Godot 4 Beta 17

System information

Windows 11, OpenGL, AMD Radeon RX 6700 XT

Issue description

HOW IT SHOULD LOOK LIKE:
image_2023-02-04_102145004

WINDOW MAXMIZED:
image_2023-02-04_102043456

WINDOW RANDOM SIZE:
image

Also I have all setting on default except stretch mode, which is "canvas_items":
image_2023-02-04_102340138

Steps to reproduce

Steps:
really none just make sure stretch mode is set to "canvas_items"

Minimal reproduction project

code_playground.zip

@clayjohn
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clayjohn commented Feb 4, 2023

Duplicate of #71799

@clayjohn clayjohn marked this as a duplicate of #71799 Feb 4, 2023
@clayjohn clayjohn closed this as not planned Won't fix, can't repro, duplicate, stale Feb 4, 2023
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