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OpenGL: Window stretch mode canvas_items
or viewport
leaves uncleared section if using keep
, keep_width
or keep_height
stretch aspect
#71799
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git2013vb
changed the title
[4.0] Rendering problem in "Compatibility" mode
[4.0 Beta 13] Rendering problem in "Compatibility" mode
Jan 28, 2023
clayjohn
changed the title
[4.0 Beta 13] Rendering problem in "Compatibility" mode
[gl_compatibility] window stretch mode canvas_item or viewport leaves uncleared section
Jan 31, 2023
This was referenced Feb 4, 2023
Can confirm that this bug still exists with Godot 4.0 RC1. The bug only effects the OpenGL renderer. Using Linux/Wayland with AMD GPU. |
Calinou
changed the title
[gl_compatibility] window stretch mode canvas_item or viewport leaves uncleared section
OpenGL: Window stretch mode Feb 10, 2023
canvas_items
or viewport
leaves uncleared section if using keep
, keep_width
or keep_height
stretch aspect
This was referenced Feb 14, 2023
Looks like we have reports for this issue from all desktop OSes now, so it definitely isn't an X11 windowing issue. I will take a look |
@git2013vb I don't think this is related to #48091. This issue was caused by 4.0-specific changes that are not in 3.x |
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Godot version
v4.0.beta13.official [caacade]
System information
Debian 11
Issue description
I noticed this rendering issue.
It not happen in "Forward" or "Mobile" mode.
It happen when I set project settings->display->windows->stretch->mode as canvas_item or viewport.
I do not use NVIDIA card
this is a screen shoot
EDIT: I tried it in another computer
v4.0.beta12.official [3c9bf4b]
Debian 10
Steps to reproduce
run the MRP and resize the window
Minimal reproduction project
test_resolution.zip
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