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OpenGL: Top of window flickers when using fullscreen with keep
stretch aspect on macOS
#72852
Comments
@RandomWalrus13 Please upload a minimal reproduction project to make this easier to troubleshoot. Can you reproduce this after switching to the Compatibility rendering method in the top-right corner of the editor? |
I have seen a similar issue using the gl_compatibility renderer on PopOS 22.04 with the stretch mode set to Viewport. It seems like the engine is giving the renderer the dimensions minus the title bar even though it expects the entire window to be rendered |
Is there a solution to this issue? |
@RandomWalrus13 Can you please let us know what rendering method you are using? it is reported in the top right-hand corner of the editor |
I am using the compatibility rendering method |
Can you reproduce this when using Forward+ or Mobile instead? |
This problem does not occur while using the Forward+ rendering method. Although, as far as I know, I do not think you can export to WebGL using Forward+. |
keep
stretch aspect on macOS
No, you can't export to Web with the Forward+ or Mobile backends. Is this issue only reproducible on web export for you? |
Yes. This issue does not appear in Foward+ plus rendering. I am using that for now while waiting for the problem to be resolved. |
Duplicate of #71799 (same cause). |
Godot version
4.0beta17
System information
MacOS Ventura 13.2
Issue description
When my app enters fullscreen mode, the top of the screen that is not included in the render flickers on and off. I attached a video of this effect. This is very distracting to people trying to play my game.
FlickeringGodot.mov
Steps to reproduce
Here are the settings
Minimal reproduction project
Inverted.zip
This zip file has a minimal project
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