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I've confirmed this bug does not happen in forward_plus renderer.
Steps to reproduce
I did this in my project:
Display > Window > Stretch > Mode = viewport
Display > Window > Stretch > Aspect = keep
Display > Window > Stretch > Scale = 1
Main Scene: A Node2D
However, when I create a new project I don't reproduce the problem, so please look at the minimal reproduction project, which is my project still in development (pretty short).
akien-mga
changed the title
Random out-of-bounds rects in keep-optimal-aspect-ratio
Random out-of-bounds rects in keep-optimal-aspect-ratio in GL Compatibility
Feb 14, 2023
Godot version
4.0.rc2
System information
Windows 11, gl_compatibility
Issue description
I've confirmed this bug does not happen in
forward_plus
renderer.Steps to reproduce
I did this in my project:
Node2D
However, when I create a new project I don't reproduce the problem, so please look at the minimal reproduction project, which is my project still in development (pretty short).
Minimal reproduction project
godot_optimal_ratio_demo
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