-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot4.0rc2 editor node rename can not use input method #73591
Comments
This comment was marked as outdated.
This comment was marked as outdated.
The problem is the same as title, just normal rename steps and activate input method (from my situation is microsoft Pinyin for Chinese input). |
@HackLinjiuyue Put the contents of your comment above in "steps to reproduce", thanks |
I already done that now. |
The same error occurs on macos systems. When renaming nodes, they cannot be entered using the default system input method or any other input method. The iShot2023-02-28.10.51.28.mov |
Same error too, can't rename node name to chinese in editor on windows11, my godot version is 4.0rc6. |
Using Microsoft Pinyin in the script editor has more serious issues, which can lead to an inability to input |
Is this still reproducible in 4.0.1? |
Yes, it still in godot v4.0.1.rc2.official [6970257] (macos) |
Godot version
4.0rc2
System information
Windows10 Vulkan API 1.2.194 - Forward Mobile - Using Vulkan Device #0: Intel - Intel(R) Iris(R) Xe Graphics
Issue description
Same as title.
Steps to reproduce
just normal rename steps and activate input method (from my situation is microsoft Pinyin for Chinese input).
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: