You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In Project Settings > Rendering > Textures > Canvas Textures > Default Texture Filter is set to "Nearest" or "Nearest Mipmap".
When interacting with the textures with SpriteFrames, the filter is not respected and applied.
Here's an example frame imported in SpriteFrames compared with the one imported in-scene,
with Nearest as the Default Texture Filter:
As a result, this has made it hard to import frames, especially in cases where similar colors blend too much to make them distinguishable unless the filter is applied.
Back in Godot 3.5, this could have been easily solved by setting the filter in the Import tab.
Steps to reproduce
In Project Settings, set Rendering > Textures > Canvas Textures > Default Texture Filter to "Nearest" or "Nearest Mipmap"
Create a SpriteFrames resource
Add a frame from a sprite sheet that has a low resolution per frame (anything less than 24 x 24px will do)
The imported frame does not respect Nearest texture filter
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.stable.official [92bee43]
System information
Windows 10
Issue description
In Project Settings > Rendering > Textures > Canvas Textures > Default Texture Filter is set to "Nearest" or "Nearest Mipmap".
When interacting with the textures with SpriteFrames, the filter is not respected and applied.
Here's an example frame imported in SpriteFrames compared with the one imported in-scene,
with Nearest as the Default Texture Filter:
As a result, this has made it hard to import frames, especially in cases where similar colors blend too much to make them distinguishable unless the filter is applied.
Back in Godot 3.5, this could have been easily solved by setting the filter in the Import tab.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: