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AnimatedSprite2D animation frame previews are displayed without regard to the selected filter #57550

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lufog opened this issue Feb 2, 2022 · 9 comments

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@lufog
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lufog commented Feb 2, 2022

Godot version

v4.0.alpha.custom_build (bf12719)

System information

Windows 11, Geforce 1660

Issue description

In 4.x previews are blurry, although the sprite is displayed correctly on the scene.

Godot_v4.0-alpha_win64_Ul3ZrF4LuO.mp4

In 3.x previews are crisp:

image

Steps to reproduce

-open bat scene;
-select AnimatedSprite2D node.

Minimal reproduction project

PreviewTest_G4.zip

Bugsquad edit (keywords for easier searching): SpriteFrames, nearest, nearest-neighbor

@lufog lufog changed the title AnimationSprite animation frame previews are displayed without regard to the selected filter. AnimationSprite animation frame previews are displayed without regard to the selected filter Feb 2, 2022
@lufog lufog changed the title AnimationSprite animation frame previews are displayed without regard to the selected filter AnimationSprite2D animation frame previews are displayed without regard to the selected filter Feb 2, 2022
@Chaosus Chaosus added this to the 4.0 milestone Feb 2, 2022
@sakunix
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sakunix commented Oct 19, 2022

Godot4.beta3 , debian
imagen

@carnifexx
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carnifexx commented Dec 10, 2022

I already collected Screenshots to report this, its really annoying, ty for this.
(but its called "AnimatedSprite2D" not "AnimationSprite2D" in the title though)
The sprite frames from AnimatedSprite2D in the AnimationPlayer have the same problem,
and the paint cursor from TileMap as well, I assume this is one interconnected issue.

@lufog lufog changed the title AnimationSprite2D animation frame previews are displayed without regard to the selected filter AnimatedSprite2D animation frame previews are displayed without regard to the selected filter Dec 10, 2022
@Calinou Calinou changed the title AnimatedSprite2D animation frame previews are displayed without regard to the selected filter AnimatedSprite2D animation frame previews are displayed without regard to the selected filter Dec 10, 2022
@akien-mga
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Still reproducible in 4.0 RC 2.

@naturally-intelligent

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@Calinou
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Calinou commented Feb 21, 2023

@naturally-intelligent Please continue the discussion in #50691.

@elvisish
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elvisish commented Apr 10, 2023

Still an issue in 4.0.2 stable.
image

@dalexeev
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dalexeev commented May 22, 2023

Duplicate of #74337 (or vice versa), fixed by #74341.

@akien-mga
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Technically, #74341 is more of a workaround as it's not respecting the filter configured for the resource. So it solves the symptoms most users will face doing pixel art projects, but might not cut it for games which actually need filtering.

Anyway, we can consider this fixed and see if anyone complains about the new default filtering.

@carnifexx
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carnifexx commented Jun 28, 2023

just wanted to confirm as well, seems to be fixed now in 4.1 RC1, awesome work
blurry_fixed

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