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AnimatedSprite2D animation frame previews are displayed without regard to the selected filter #57550
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AnimationSprite
animation frame previews are displayed without regard to the selected filter.AnimationSprite
animation frame previews are displayed without regard to the selected filter
AnimationSprite
animation frame previews are displayed without regard to the selected filterAnimationSprite2D
animation frame previews are displayed without regard to the selected filter
I already collected Screenshots to report this, its really annoying, ty for this. |
AnimationSprite2D
animation frame previews are displayed without regard to the selected filterAnimatedSprite2D
animation frame previews are displayed without regard to the selected filter
AnimatedSprite2D
animation frame previews are displayed without regard to the selected filter
Still reproducible in 4.0 RC 2. |
This comment was marked as off-topic.
This comment was marked as off-topic.
@naturally-intelligent Please continue the discussion in #50691. |
Technically, #74341 is more of a workaround as it's not respecting the filter configured for the resource. So it solves the symptoms most users will face doing pixel art projects, but might not cut it for games which actually need filtering. Anyway, we can consider this fixed and see if anyone complains about the new default filtering. |
Godot version
v4.0.alpha.custom_build (bf12719)
System information
Windows 11, Geforce 1660
Issue description
In 4.x previews are blurry, although the sprite is displayed correctly on the scene.
Godot_v4.0-alpha_win64_Ul3ZrF4LuO.mp4
In 3.x previews are crisp:
Steps to reproduce
-open bat scene;
-select AnimatedSprite2D node.
Minimal reproduction project
PreviewTest_G4.zip
Bugsquad edit (keywords for easier searching): SpriteFrames, nearest, nearest-neighbor
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