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It's kinda hard to see from the screenshot, but when loading in a Sprite sheet to the AnimatedSprite2D, the auto generated cells are clipping the one above. This does not happen when loading the Sprite sheet into the frames of an AnimationPlayer.
I tried adjusting the offset and separation but that didn't solve the problem. It's as if the generated grid needs nudging up a pixel row.
Check the PRs and see if the issues they link describe your issue, otherwise see if they will fix your issue, I think it is what's wrong but can't check myself at the moment
Godot version
4.0 Mono Stable
System information
Windows 11, NVidia RTX 3060, Vulkan/Forward+
Issue description
It's kinda hard to see from the screenshot, but when loading in a Sprite sheet to the AnimatedSprite2D, the auto generated cells are clipping the one above. This does not happen when loading the Sprite sheet into the frames of an AnimationPlayer.
I tried adjusting the offset and separation but that didn't solve the problem. It's as if the generated grid needs nudging up a pixel row.
It might be related to this issue?
#67164
Steps to reproduce
Load the above Sprite sheet into an AnimatedSprite2D node and zoom in. You should be able to see the overlap between cells.
Minimal reproduction project
N/A
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