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FYI I'm not sure what this area of the editor is called, so I'm calling it the scene list.
As shown above, I have opened up so many scenes that they don't all fit on the scene list at the same time. This causes me to have to scroll the list when I want to change to a scene that isn't visible on the list. But I'm encountering two problems when trying to scroll the scene list.
Problem 1:
Trying to navigate the scene list using the arrow buttons is frustrating because any time I click more than approx. once per second it creates a new empty scene and scrolls the list to that scene. This not only makes it a painstaking process to scroll back to the front of the list, but if I get a little too impatient and click too quickly, it resets my progress back to the end of the list. 😒
My expectation is that I should be able to click the navigation arrows as quickly as I want to without a new scene being created.
Problem 2:
It occurred to me that as a workaround to the issue above, I could use my mouse scrollwheel to navigate the scene list. But that also has problems. It seems that using the scrollwheel in that area not only scrolls the scene list, but it also changes the active scene in the viewport. The problem is that the newly selected scene is not always kept visible in the scene list, and the list appears to scroll by more than a single scene at a time. Actually, it appears to work okay scrolling toward the end of the list, but if I'm scrolling from the end to the beginning (from right to left), or wrapping in either direction, I get problems.
My expectation is that using the mouse scrollwheel on the scene list should either A only scroll the list without changing scenes, or B change the active scene and make the newly active scene visible on the list. Personally I think I would prefer A, but I think B is also valid and intuitive.
Steps to reproduce
Open several scenes so they can't all fit in the scene list and the navigation arrows appear.
Open a few more scenes to make it natural to want to click the navigation arrows quickly to navigate back and forth.
Attempt to click the navigation arrows as quickly as feels natural to scroll through the list. It feels painfully slow having to pause long enough to prevent the clicks from creating a new scene.
Now try scrolling the mousewheel through the scene list in both directions, including wrapping from one end to the other, and see how the newly changed active scene isn't always visible in the list. And in particular, scrolling "up" (toward the beginning of the list) seems to scroll the list by more than one scene at a time.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.1.stable.official [cacf499]
System information
Windows 10
Issue description
FYI I'm not sure what this area of the editor is called, so I'm calling it the scene list.
As shown above, I have opened up so many scenes that they don't all fit on the scene list at the same time. This causes me to have to scroll the list when I want to change to a scene that isn't visible on the list. But I'm encountering two problems when trying to scroll the scene list.
Problem 1:
Trying to navigate the scene list using the arrow buttons is frustrating because any time I click more than approx. once per second it creates a new empty scene and scrolls the list to that scene. This not only makes it a painstaking process to scroll back to the front of the list, but if I get a little too impatient and click too quickly, it resets my progress back to the end of the list. 😒
My expectation is that I should be able to click the navigation arrows as quickly as I want to without a new scene being created.
Problem 2:
It occurred to me that as a workaround to the issue above, I could use my mouse scrollwheel to navigate the scene list. But that also has problems. It seems that using the scrollwheel in that area not only scrolls the scene list, but it also changes the active scene in the viewport. The problem is that the newly selected scene is not always kept visible in the scene list, and the list appears to scroll by more than a single scene at a time. Actually, it appears to work okay scrolling toward the end of the list, but if I'm scrolling from the end to the beginning (from right to left), or wrapping in either direction, I get problems.
My expectation is that using the mouse scrollwheel on the scene list should either
A
only scroll the list without changing scenes, orB
change the active scene and make the newly active scene visible on the list. Personally I think I would preferA
, but I thinkB
is also valid and intuitive.Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: