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PopupMenu does not oversample correctly. #76449

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EMBYRDEV opened this issue Apr 25, 2023 · 3 comments
Closed

PopupMenu does not oversample correctly. #76449

EMBYRDEV opened this issue Apr 25, 2023 · 3 comments

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@EMBYRDEV
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Godot version

4.0.2.stable

System information

Windows 11, Vulkan

Issue description

image

As seen in the above image, when using the canvas_items scaling mode, MenuButton items font does not render correctly, instead rendering at default resolution.

Steps to reproduce

Download repro project, run test_ui.tscn and click the ">_" button in the top left.

Minimal reproduction project

UIScalingTest.zip

@EMBYRDEV
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image

Upon further investication, it looks like the canvas_items scaling mode just isnt playing nice with the PopupMenu node... This is with the corner radius set in the theme so it isnt relying on any bitmap assets.

@EMBYRDEV EMBYRDEV changed the title MenuButton items do not oversample correctly. PopupMenu does not oversample correctly. Apr 25, 2023
@EMBYRDEV
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This may be related to #76450 as both utilise sub-viewports.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Apr 25, 2023
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