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Disconnecting a delegate (Action) from a signal who has been connected to more than once will sometimes (non-deterministically) cause a "nonexistent signal" error:
Godot version
v4.0.3.stable.mono.official [5222a99]
System information
Windows 10
Issue description
Disconnecting a delegate (Action) from a signal who has been connected to more than once will sometimes (non-deterministically) cause a "nonexistent signal" error:
Steps to reproduce
In a C# script for a Node, create two delegates, connect both to the same signal and then disconnect them.
This will sometimes give the error.
Minimal reproduction project
SignalDelegateDisconnect.zip
The scripts repeats 20 times to assure that the error is encountered. If there is no error, try it a few more times.
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