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project manager gui not loading completely #77463

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ritor1sefa opened this issue May 25, 2023 · 3 comments
Closed

project manager gui not loading completely #77463

ritor1sefa opened this issue May 25, 2023 · 3 comments

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@ritor1sefa
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ritor1sefa commented May 25, 2023

Godot version

4.1dev2.mono (668cf3c)

System information

windows 10, intel HD4000

Issue description

I have an old laptop that does not initialize the discrete graphics card = runs on a built-in HD4000.
Run with --rendering-driver opengl3 option, and ._sc_ file. It leads to the fact that on the screenshots - the gui is not loaded. In this case, the buttons work, you can create a project, select an already created one, run ..
The main editor is loaded normally, without problems. projects are no problem.

Without ._sc_ it runs without these visual issues.
I haven't tried the non-mono version, but I guess it doesn't depend on that.

Godot_v4 1-dev2_mono_win64_2023-05-25_07-23-00
Godot_v4 1-dev2_mono_win64_2023-05-25_07-23-21

Steps to reproduce

Disable discrete graphics card
Create ._sc_ file
Run with: --rendering-driver opengl3

Minimal reproduction project

N/A

@akien-mga
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If it runs differently with and without a ._sc_ file, it means that there is an editor setting defined in either the self-contained or the global editor_settings-4.tres which impacts this. So it would be helpful to compare both and try to identify that option.

Then, you could check that your Intel graphics drivers are properly up to date. You need to make sure to install them from the Intel website, and not Windows Update, which often forces a rollback to ancient and buggy drivers on these old chipsets.

@ritor1sefa
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ritor1sefa commented May 25, 2023

If it runs differently with and without a ._sc_ file, it means that there is an editor setting defined in either the self-contained or the global editor_settings-4.tres which impacts this. So it would be helpful to compare both and try to identify that option.

I found & added this line to the same place, in the portable version. did not help.:
project_manager/default_renderer = "gl_compatibility"
There was no other difference between them.

Then, you could check that your Intel graphics drivers are properly up to date. You need to make sure to install them from the Intel website, and not Windows Update, which often forces a rollback to ancient and buggy drivers on these old chipsets.

Updated. did not help.

@akien-mga
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Thanks for testing. Now I notice the 4.1 dev 2 version, so the issue is likely the same as #77136 which was fixed by #77163.

You can delete the cache manually as described in #77136 (comment) to work it around.

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