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About the Chinese adaptation problem #77809

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Az-qianchen opened this issue Jun 3, 2023 · 2 comments
Closed

About the Chinese adaptation problem #77809

Az-qianchen opened this issue Jun 3, 2023 · 2 comments

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@Az-qianchen
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Godot version

4.3

System information

Win 10 Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1660

Issue description

Scene nodes can not be typed in Chinese when changing a noun
but , can use Chinese names by copying them

and

Use remote debug in the browser to run in Chinese garbled. The number can be displayed normally
Running a project directly in Godot does not have this problem.
Here is a comparison picture
tmpB9B2
tmpBDBA

Steps to reproduce

Use remote debug in the browser to run

Minimal reproduction project

Minimal reproduction project.zip

@bruvzg
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bruvzg commented Jun 7, 2023

Your project does not include any fonts, default project font only support Latin/Greek/Cyrillic characters. On Windows, system fonts are used as fallback, but Web export does not support loading system fonts.

@Calinou
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Calinou commented Jun 9, 2023

Closing per @bruvzg's comment. This is now documented in the Using fonts documentation since godotengine/godot-docs#7481 was merged.

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